This project is read-only.

simulation stalls

The simulation runs fine, then stalls (or stutters).   Fixed problem by changing NGDBody.Update to used ElapsedGameTime instead of ElapsedRealTime. This also made the simulation deterministic.

Id #1656 | Release: Ngd4Xna v2.0 beta 15 rev. 0 | Updated: Dec 8 at 1:29 AM by ngdrascal | Created: Jul 7, 2008 at 3:57 PM by ngdrascal

Port raycast car joint

Port the raycast car joint to C#

Id #1475 | Release: Ngd4Xna v2.0 Beta 17 rev. 0 | Updated: Dec 8 at 1:29 AM by ngdrascal | Created: Jun 18, 2008 at 1:50 PM by ngdrascal

MultiBodyVehicle custom joint not working properly

The front wheels of NGDMultiBodyVehicle class are at a 90 degree angle from what they should be.   NOTE: Use the NGDMultiBodyVehicleWrapper class in it place - it is working correctly.

Id #1295 | Release: Ngd4Xna v2.0 Future | Updated: Dec 8 at 1:29 AM by ngdrascal | Created: Jun 9, 2008 at 2:42 PM by ngdrascal

Performance counter not working

The function NGDWorld.ReadPerformanceTicks() only return zero.

Id #1277 | Release: Ngd4Xna v2.0 Future | Updated: Dec 8 at 1:29 AM by ngdrascal | Created: Jun 7, 2008 at 11:12 PM by ngdrascal

Port the player controller joint

The port of the player controller joint is not complete.

Id #1269 | Release: Ngd4Xna v2.0 Future | Updated: Jan 21, 2013 at 6:39 PM by ngdrascal | Created: Jun 7, 2008 at 2:47 PM by ngdrascal

Port the ragdoll joint

The ragdoll joint needs ported to C#. The class should be NGDRagdoll.

Id #1268 | Release: Ngd4Xna v2.0 Future | Updated: Jan 21, 2013 at 6:39 PM by ngdrascal | Created: Jun 7, 2008 at 2:44 PM by ngdrascal

  • 1-6 of 6 Work Items
    • Previous
    • 1
    • Next
    • Showing
    • All
    • Work Items