- Removed: NewtonAPI.NewtonWorldForEachBodyDo(), replaced with NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair
- Changed: NGDWorld.ForEachBodyDo() function to use NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair
- Added: NewtonAPI.NewtonWorldGetFirstMaterial() and NewtonWorldGetNextMaterial()
- Added: NGDContactJoint and NGDContact classes to support new material callbacks system
- Changed: delegate NewtonContactBegin to NewtonOnAABBOverlap to match header file
- Removed: delegate NewtonContactEnd
- Changed: NewtonMaterialSetCollisionCallback() to match header file
- Change: NGDMaterialPair class to reflect changes with NewtonContactBegin and NewtonContactEnd
Known Issues
--------
- Issue: (ID# 1268) ragdoll joint is not ported
- Issue: (ID# 1269) character controller joint is not ported
- Issue: (ID# 1295) ported multi body vehicle joint is not working correctly (but wrapped vehicle joint
works fine - NGDMultiBodyVehicleWrapper)
- Issue: the solution and project files do not work with VS 2005 Express