<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>ngd4xna Work Item Rss Feed</title><link>http://www.codeplex.com/ngd4xna/WorkItem/List.aspx</link><description>ngd4xna Work Item Rss Description</description><item><title>Created Issue: simulation stuttering</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1656</link><description>The simulation runs fine, then stalls &amp;#40;or stutters&amp;#41;.&lt;br /&gt;&lt;br /&gt;Fixed problem by changing NGDBody.Update to used ElapsedGameTime instead of ElapsedRealTime.  This also made the simulation deterministic.&lt;br /&gt;</description><author>ngdrascal</author><pubDate>Mon, 07 Jul 2008 14:57:28 GMT</pubDate><guid isPermaLink="false">Created Issue: simulation stuttering 20080707025728P</guid></item><item><title>Closed Issue: NGDBody.OnLeaveWorld not firing</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1474</link><description>The NGDBody.OnLeaveWorld event is not firing.&lt;br /&gt;Comments: add to beta 14 rev. 1</description><author>ngdrascal</author><pubDate>Fri, 27 Jun 2008 17:44:57 GMT</pubDate><guid isPermaLink="false">Closed Issue: NGDBody.OnLeaveWorld not firing 20080627054457P</guid></item><item><title>Closed Task: Add conveyor belt sample</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1544</link><description>a sample showing the uses of the newton collision callbacks. enjoy&lt;br /&gt;Comments: added to beta 14 rev. 1</description><author>ngdrascal</author><pubDate>Fri, 27 Jun 2008 17:44:07 GMT</pubDate><guid isPermaLink="false">Closed Task: Add conveyor belt sample 20080627054407P</guid></item><item><title>Created Issue: conveyor belt sample</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1544</link><description>a sample showing the uses of the newton collision callbacks. enjoy&lt;br /&gt;</description><author>_Tux_</author><pubDate>Tue, 24 Jun 2008 19:57:06 GMT</pubDate><guid isPermaLink="false">Created Issue: conveyor belt sample 20080624075706P</guid></item><item><title>Created Feature: Port raycast car joint</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1475</link><description>Port the raycast car joint to C&amp;#35;&lt;br /&gt;</description><author>ngdrascal</author><pubDate>Wed, 18 Jun 2008 12:50:31 GMT</pubDate><guid isPermaLink="false">Created Feature: Port raycast car joint 20080618125031P</guid></item><item><title>Created Issue: NGDBody.OnLeaveWorld not firing</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1474</link><description>The NGDBody.OnLeaveWorld event is not firing.&lt;br /&gt;</description><author>ngdrascal</author><pubDate>Wed, 18 Jun 2008 12:08:31 GMT</pubDate><guid isPermaLink="false">Created Issue: NGDBody.OnLeaveWorld not firing 20080618120831P</guid></item><item><title>Closed Issue: Picked objects don't have forces applied correctly</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1290</link><description>When the object was picked, the forces weren&amp;#39;t updated if the mouse wasn&amp;#39;t moved.&lt;br /&gt;&lt;br /&gt;on mouse down, the attachment point needed to be untransformed&lt;br /&gt;&lt;br /&gt;The attachment point was translated into world coordinates instead of local coordinates&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;see attached file for the fixes&lt;br /&gt;Comments: Fixed in release Xna4NGD 2.0 beta 14 rev. 0</description><author>ngdrascal</author><pubDate>Mon, 16 Jun 2008 14:36:35 GMT</pubDate><guid isPermaLink="false">Closed Issue: Picked objects don't have forces applied correctly 20080616023635P</guid></item><item><title>Closed Issue: Tree collision deserialization not working</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1362</link><description>There is an issue with marshalling the de-serialized data back to newton.dll.  The only solution I&amp;#8217;ve been able to make work uses unsafe code.&lt;br /&gt;Comments: Fixed in release Xna4NGD 2.0 beta 14 rev. 0</description><author>ngdrascal</author><pubDate>Mon, 16 Jun 2008 14:36:09 GMT</pubDate><guid isPermaLink="false">Closed Issue: Tree collision deserialization not working 20080616023609P</guid></item><item><title>Closed Issue: NGDBody.SetMassMatrix()to isn't taking the mass into account when setting the inertia</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1270</link><description>NGDBody.SetMassMatrix&amp;#40;&amp;#41;to isn&amp;#39;t taking the mass into account when setting the inertia&lt;br /&gt;Comments: Fixed in release Xna4NGD 2.0 beta 14 rev. 0</description><author>ngdrascal</author><pubDate>Mon, 16 Jun 2008 14:35:34 GMT</pubDate><guid isPermaLink="false">Closed Issue: NGDBody.SetMassMatrix()to isn't taking the mass into account when setting the inertia 20080616023534P</guid></item><item><title>Created Issue: Tree collision deserialization not working</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1362</link><description>There is an issue with marshalling the de-serialized data back to newton.dll.  The only solution I&amp;#8217;ve been able to make work uses unsafe code.&lt;br /&gt;</description><author>ngdrascal</author><pubDate>Wed, 11 Jun 2008 17:31:29 GMT</pubDate><guid isPermaLink="false">Created Issue: Tree collision deserialization not working 20080611053129P</guid></item><item><title>CREATED ISSUE: MultiBodyVehicle custom joint not working properly</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1295</link><description>The front wheels of NGDMultiBodyVehicle class are at a 90 degree angle from what they should be.  &lt;br /&gt;&lt;br /&gt;NOTE&amp;#58; Use the NGDMultiBodyVehicleWrapper class in it place - it is working correctly.&lt;br /&gt;</description><author>ngdrascal</author><pubDate>Mon, 09 Jun 2008 13:42:12 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: MultiBodyVehicle custom joint not working properly 20080609014212P</guid></item><item><title>CREATED ISSUE: picked objects dont get forces applied correctly</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1290</link><description>When the object was picked, the forces weren&amp;#39;t updated if the mouse wasn&amp;#39;t moved.&lt;br /&gt;&lt;br /&gt;on mouse down, the attachment point needed to be untransformed&lt;br /&gt;&lt;br /&gt;The attachment point was translated into world coordinates instead of local coordinates&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;see attached file for the fixes&lt;br /&gt;</description><author>_Tux_</author><pubDate>Sun, 08 Jun 2008 14:12:45 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: picked objects dont get forces applied correctly 20080608021245P</guid></item><item><title>CREATED ISSUE: Performance counter not working</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1277</link><description>The function NGDWorld.ReadPerformanceTicks&amp;#40;&amp;#41; only return zero.&lt;br /&gt;</description><author>ngdrascal</author><pubDate>Sat, 07 Jun 2008 22:12:42 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Performance counter not working 20080607101242P</guid></item><item><title>CREATED ISSUE: NGDBody.SetMassMatrix()to isn't taking the mass into account when setting the inertia</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1270</link><description>NGDBody.SetMassMatrix&amp;#40;&amp;#41;to isn&amp;#39;t taking the mass into account when setting the inertia&lt;br /&gt;</description><author>ngdrascal</author><pubDate>Sat, 07 Jun 2008 13:52:00 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: NGDBody.SetMassMatrix()to isn't taking the mass into account when setting the inertia 20080607015200P</guid></item><item><title>CREATED ISSUE: Port the player controller joint</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1269</link><description>The port of the player controller joint is not complete.&lt;br /&gt;</description><author>ngdrascal</author><pubDate>Sat, 07 Jun 2008 13:47:46 GMT</pubDate><guid isPermaLink="false">CREATED ISSUE: Port the player controller joint 20080607014746P</guid></item><item><title>CREATED FEATURE: Port the ragdoll joint</title><link>http://www.codeplex.com/ngd4xna/WorkItem/View.aspx?WorkItemId=1268</link><description>The ragdoll joint needs ported to C&amp;#35;.  The class should be NGDRagdoll.&lt;br /&gt;</description><author>ngdrascal</author><pubDate>Sat, 07 Jun 2008 13:44:42 GMT</pubDate><guid isPermaLink="false">CREATED FEATURE: Port the ragdoll joint 20080607014442P</guid></item></channel></rss>