<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>ngd4xna Release Rss Feed</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx</link><description>ngd4xna Release Rss Description</description><item><title>Updated Release: Ngd4Xna v2.0 Beta 17 rev. 0</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15928</link><description>&lt;div&gt;
Additional fixes and features.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Wed, 13 Aug 2008 21:47:52 GMT</pubDate><guid isPermaLink="false">Updated Release: Ngd4Xna v2.0 Beta 17 rev. 0 20080813094752P</guid></item><item><title>Created Release: Ngd4Xna v2.0 Beta 16 rev. 1</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15928</link><description>&lt;div&gt;
Additional fixes and features.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sun, 03 Aug 2008 13:39:14 GMT</pubDate><guid isPermaLink="false">Created Release: Ngd4Xna v2.0 Beta 16 rev. 1 20080803013914P</guid></item><item><title>UPDATED RELEASE: Ngd4Xna v2.0 Beta 16 rev. 0 (Jul 21, 2008)</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15532</link><description>&lt;div&gt;
- Removed: NewtonAPI.NewtonWorldForEachBodyDo(), replaced with NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair&lt;br&gt;- Changed: NGDWorld.ForEachBodyDo() function to use NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair&lt;br&gt; &lt;br&gt;- Added: NewtonAPI.NewtonWorldGetFirstMaterial() and NewtonWorldGetNextMaterial()&lt;br&gt;- Added: NGDContactJoint and NGDContact classes to support new material callbacks system&lt;br&gt;- Changed: delegate NewtonContactBegin to NewtonOnAABBOverlap to match header file&lt;br&gt;- Removed: delegate NewtonContactEnd&lt;br&gt;- Changed: NewtonMaterialSetCollisionCallback() to match header file&lt;br&gt;- Change: NGDMaterialPair class to reflect changes with NewtonContactBegin and NewtonContactEnd&lt;br&gt; &lt;br&gt;Known Issues&lt;br&gt;------------&lt;br&gt;- Issue: (ID# 1268) ragdoll joint is not ported &lt;br&gt;- Issue: (ID# 1269) character controller joint is not ported&lt;br&gt;- Issue: (ID# 1295) ported multi body vehicle joint is not working correctly (but wrapped vehicle joint &lt;br&gt;         works fine - NGDMultiBodyVehicleWrapper)&lt;br&gt;- Issue: the solution and project files do not work with VS 2005 Express &lt;br&gt; &lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 22 Jul 2008 02:41:23 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Ngd4Xna v2.0 Beta 16 rev. 0 (Jul 21, 2008) 20080722024123A</guid></item><item><title>RELEASED: Ngd4Xna v2.0 Beta 16 rev. 0 (Jul 21, 2008)</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15532</link><description>&lt;div&gt;
- Removed: NewtonAPI.NewtonWorldForEachBodyDo(), replaced with NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair&lt;br&gt;- Changed: NGDWorld.ForEachBodyDo() function to use NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair&lt;br&gt; &lt;br&gt;- Added: NewtonAPI.NewtonWorldGetFirstMaterial() and NewtonWorldGetNextMaterial()&lt;br&gt;- Added: NGDContactJoint and NGDContact classes to support new material callbacks system&lt;br&gt;- Changed: delegate NewtonContactBegin to NewtonOnAABBOverlap to match header file&lt;br&gt;- Removed: delegate NewtonContactEnd&lt;br&gt;- Changed: NewtonMaterialSetCollisionCallback() to match header file&lt;br&gt;- Change: NGDMaterialPair class to reflect changes with NewtonContactBegin and NewtonContactEnd&lt;br&gt; &lt;br&gt;Known Issues&lt;br&gt;------------&lt;br&gt;- Issue: (ID# 1268) ragdoll joint is not ported &lt;br&gt;- Issue: (ID# 1269) character controller joint is not ported&lt;br&gt;- Issue: (ID# 1295) ported multi body vehicle joint is not working correctly (but wrapped vehicle joint &lt;br&gt;         works fine - NGDMultiBodyVehicleWrapper)&lt;br&gt;- Issue: the solution and project files do not work with VS 2005 Express &lt;br&gt; &lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 22 Jul 2008 02:41:23 GMT</pubDate><guid isPermaLink="false">RELEASED: Ngd4Xna v2.0 Beta 16 rev. 0 (Jul 21, 2008) 20080722024123A</guid></item><item><title>UPDATED RELEASE: Ngd4Xna 2.0 Beta 16 rev. 0 (Jul 21, 2008)</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15532</link><description>&lt;div&gt;
- Removed: NewtonAPI.NewtonWorldForEachBodyDo(), replaced with NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair&lt;br&gt;- Changed: NGDWorld.ForEachBodyDo() function to use NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair&lt;br&gt; &lt;br&gt;- Added: NewtonAPI.NewtonWorldGetFirstMaterial() and NewtonWorldGetNextMaterial()&lt;br&gt;- Added: NGDContactJoint and NGDContact classes to support new material callbacks system&lt;br&gt;- Changed: delegate NewtonContactBegin to NewtonOnAABBOverlap to match header file&lt;br&gt;- Removed: delegate NewtonContactEnd&lt;br&gt;- Changed: NewtonMaterialSetCollisionCallback() to match header file&lt;br&gt;- Change: NGDMaterialPair class to reflect changes with NewtonContactBegin and NewtonContactEnd&lt;br&gt; &lt;br&gt;Known Issues&lt;br&gt;------------&lt;br&gt;- Issue: (ID# 1268) ragdoll joint is not ported &lt;br&gt;- Issue: (ID# 1269) character controller joint is not ported&lt;br&gt;- Issue: (ID# 1295) ported multi body vehicle joint is not working correctly (but wrapped vehicle joint &lt;br&gt;         works fine - NGDMultiBodyVehicleWrapper)&lt;br&gt;- Issue: the solution and project files do not work with VS 2005 Express &lt;br&gt; &lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 22 Jul 2008 02:40:36 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Ngd4Xna 2.0 Beta 16 rev. 0 (Jul 21, 2008) 20080722024036A</guid></item><item><title>UPDATED RELEASE: Ngd4Xna 2.0 Beta 16 rev. 0 (Jul 21, 2008)</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15532</link><description>&lt;div&gt;
- Removed: NewtonAPI.NewtonWorldForEachBodyDo(), replaced with NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair&lt;br&gt;- Changed: NGDWorld.ForEachBodyDo() function to use NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair&lt;br&gt; &lt;br&gt;- Added: NewtonAPI.NewtonWorldGetFirstMaterial() and NewtonWorldGetNextMaterial()&lt;br&gt;- Added: NGDContactJoint and NGDContact classes to support new material callbacks system&lt;br&gt;- Changed: delegate NewtonContactBegin to NewtonOnAABBOverlap to match header file&lt;br&gt;- Removed: delegate NewtonContactEnd&lt;br&gt;- Changed: NewtonMaterialSetCollisionCallback() to match header file&lt;br&gt;- Change: NGDMaterialPair class to reflect changes with NewtonContactBegin and NewtonContactEnd&lt;br&gt; &lt;br&gt;Known Issues&lt;br&gt;------------&lt;br&gt;- Issue: (ID# 1268) ragdoll joint is not ported &lt;br&gt;- Issue: (ID# 1269) character controller joint is not ported&lt;br&gt;- Issue: (ID# 1295) ported multi body vehicle joint is not working correctly (but wrapped vehicle joint &lt;br&gt;         works fine - NGDMultiBodyVehicleWrapper)&lt;br&gt;- Issue: the solution and project files do not work with VS 2005 Express &lt;br&gt; &lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 22 Jul 2008 02:33:16 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Ngd4Xna 2.0 Beta 16 rev. 0 (Jul 21, 2008) 20080722023316A</guid></item><item><title>CREATED RELEASE: Ngd4Xna 2.0 Beta 16 rev. 16 (Jul 21, 2008)</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15532</link><description>&lt;div&gt;
===========================&lt;br&gt;Ngd4Xna v2.0 beta 15 rev. 0&lt;br&gt;===========================&lt;br&gt; &lt;br&gt;- Removed: NewtonAPI.NewtonWorldForEachBodyDo(), replaced with NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair&lt;br&gt;- Changed: NGDWorld.ForEachBodyDo() function to use NewtonWorldGetFirstBody()/NewtonWorldGetNextBody() pair&lt;br&gt; &lt;br&gt;- Added: NewtonAPI.NewtonWorldGetFirstMaterial() and NewtonWorldGetNextMaterial()&lt;br&gt;- Added: NGDContactJoint and NGDContact classes to support new material callbacks system&lt;br&gt;- Changed: delegate NewtonContactBegin to NewtonOnAABBOverlap to match header file&lt;br&gt;- Removed: delegate NewtonContactEnd&lt;br&gt;- Changed: NewtonMaterialSetCollisionCallback() to match header file&lt;br&gt;- Change: NGDMaterialPair class to reflect changes with NewtonContactBegin and NewtonContactEnd&lt;br&gt; &lt;br&gt;Known Issues&lt;br&gt;------------&lt;br&gt;- Issue: (ID# 1268) ragdoll joint is not ported &lt;br&gt;- Issue: (ID# 1269) character controller joint is not ported&lt;br&gt;- Issue: (ID# 1295) ported multi body vehicle joint is not working correctly (but wrapped vehicle joint &lt;br&gt;         works fine - NGDMultiBodyVehicleWrapper)&lt;br&gt;- Issue: the solution and project files do not work with VS 2005 Express &lt;br&gt; &lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Tue, 22 Jul 2008 02:32:13 GMT</pubDate><guid isPermaLink="false">CREATED RELEASE: Ngd4Xna 2.0 Beta 16 rev. 16 (Jul 21, 2008) 20080722023213A</guid></item><item><title>UPDATED RELEASE: Ngd4Xna v2.0 beta 15 rev. 0 (Jul 19, 2008)</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15097</link><description>&lt;div&gt;
===========================&lt;br&gt;Ngd4Xna v2.0 beta 15 rev. 0&lt;br&gt;===========================&lt;br&gt; &lt;br&gt;- Added: new class NGDUserMesh which encapsulate the user defined tree collision functions&lt;br&gt;- Added: new demo Demo_UserMesh  &lt;br&gt;- Added: new class NGDPoints for displaying points (aids in visually debugging you code)&lt;br&gt;- Fixed: (ID# 1656) simulation stuttering problem by changing NGDBody.Update to used ElapsedGameTime instead of ElapsedRealTime&lt;br&gt;- Fixed: NGDTreeCollision.GetVertexListIndexListInAABB() - was not working at all&lt;br&gt;- Changed: NGDLines class to follow the architecture of the other image classes&lt;br&gt;- Changed: NGDImageFactor - add Create methods for NGDPoints and NGDLines&lt;br&gt;- Changed: Declaration of NewtonAPI.NewtonSerialize and NewtonAPI.NewtonDeserialize to match .h file &lt;br&gt;          (also changed NGDCollisionBase.SerializeHandler and NGDCollisionBase.DeserializeHandler to reflect these changes)&lt;br&gt;- Changed: parameters of NGDBody.GetAABB() from &amp;quot;ref&amp;quot; to &amp;quot;out&amp;quot; (also changed NewtonAPI.NewtonBodyGetAABB())&lt;br&gt;- Changed: parameters of NGDCollisionBase.CalculateAABB() from &amp;quot;ref&amp;quot; to &amp;quot;out&amp;quot; (also changed NewtonAPI.NewtonCollisionCalculateAABB())&lt;br&gt; &lt;br&gt;Known Issues&lt;br&gt;------------&lt;br&gt;- Issue: (ID# 1268) ragdoll joint is not ported &lt;br&gt;- Issue: (ID# 1269) character controller joint is not ported&lt;br&gt;- Issue: (ID# 1295) ported multi body vehicle joint is not working correctly (but wrapped vehicle joint &lt;br&gt;         works fine - NGDMultiBodyVehicleWrapper)&lt;br&gt;- Issue: the solution and project files do not work with VS 2005 Express &lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sun, 20 Jul 2008 03:31:57 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Ngd4Xna v2.0 beta 15 rev. 0 (Jul 19, 2008) 20080720033157A</guid></item><item><title>RELEASED: Ngd4Xna v2.0 beta 15 rev. 0 (Jul 19, 2008)</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15097</link><description>&lt;div&gt;
===========================&lt;br&gt;Ngd4Xna v2.0 beta 15 rev. 0&lt;br&gt;===========================&lt;br&gt; &lt;br&gt;- Added: new class NGDUserMesh which encapsulate the user defined tree collision functions&lt;br&gt;- Added: new demo Demo_UserMesh  &lt;br&gt;- Added: new class NGDPoints for displaying points (aids in visually debugging you code)&lt;br&gt;- Fixed: (ID# 1656) simulation stuttering problem by changing NGDBody.Update to used ElapsedGameTime instead of ElapsedRealTime&lt;br&gt;- Fixed: NGDTreeCollision.GetVertexListIndexListInAABB() - was not working at all&lt;br&gt;- Changed: NGDLines class to follow the architecture of the other image classes&lt;br&gt;- Changed: NGDImageFactor - add Create methods for NGDPoints and NGDLines&lt;br&gt;- Changed: Declaration of NewtonAPI.NewtonSerialize and NewtonAPI.NewtonDeserialize to match .h file &lt;br&gt;          (also changed NGDCollisionBase.SerializeHandler and NGDCollisionBase.DeserializeHandler to reflect these changes)&lt;br&gt;- Changed: parameters of NGDBody.GetAABB() from &amp;quot;ref&amp;quot; to &amp;quot;out&amp;quot; (also changed NewtonAPI.NewtonBodyGetAABB())&lt;br&gt;- Changed: parameters of NGDCollisionBase.CalculateAABB() from &amp;quot;ref&amp;quot; to &amp;quot;out&amp;quot; (also changed NewtonAPI.NewtonCollisionCalculateAABB())&lt;br&gt; &lt;br&gt;Known Issues&lt;br&gt;------------&lt;br&gt;- Issue: (ID# 1268) ragdoll joint is not ported &lt;br&gt;- Issue: (ID# 1269) character controller joint is not ported&lt;br&gt;- Issue: (ID# 1295) ported multi body vehicle joint is not working correctly (but wrapped vehicle joint &lt;br&gt;         works fine - NGDMultiBodyVehicleWrapper)&lt;br&gt;- Issue: the solution and project files do not work with VS 2005 Express &lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sun, 20 Jul 2008 03:31:57 GMT</pubDate><guid isPermaLink="false">RELEASED: Ngd4Xna v2.0 beta 15 rev. 0 (Jul 19, 2008) 20080720033157A</guid></item><item><title>UPDATED RELEASE: Ngd4Xna v2.0 beta 15 rev. 0</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15097</link><description>&lt;div&gt;
===========================&lt;br&gt;Ngd4Xna v2.0 beta 15 rev. 0&lt;br&gt;===========================&lt;br&gt; &lt;br&gt;- Added: new class NGDUserMesh which encapsulate the user defined tree collision functions&lt;br&gt;- Added: new demo Demo_UserMesh  &lt;br&gt;- Added: new class NGDPoints for displaying points (aids in visually debugging you code)&lt;br&gt;- Fixed: (ID# 1656) simulation stuttering problem by changing NGDBody.Update to used ElapsedGameTime instead of ElapsedRealTime&lt;br&gt;- Fixed: NGDTreeCollision.GetVertexListIndexListInAABB() - was not working at all&lt;br&gt;- Changed: NGDLines class to follow the architecture of the other image classes&lt;br&gt;- Changed: NGDImageFactor - add Create methods for NGDPoints and NGDLines&lt;br&gt;- Changed: Declaration of NewtonAPI.NewtonSerialize and NewtonAPI.NewtonDeserialize to match .h file &lt;br&gt;          (also changed NGDCollisionBase.SerializeHandler and NGDCollisionBase.DeserializeHandler to reflect these changes)&lt;br&gt;- Changed: parameters of NGDBody.GetAABB() from &amp;quot;ref&amp;quot; to &amp;quot;out&amp;quot; (also changed NewtonAPI.NewtonBodyGetAABB())&lt;br&gt;- Changed: parameters of NGDCollisionBase.CalculateAABB() from &amp;quot;ref&amp;quot; to &amp;quot;out&amp;quot; (also changed NewtonAPI.NewtonCollisionCalculateAABB())&lt;br&gt; &lt;br&gt;Known Issues&lt;br&gt;------------&lt;br&gt;- Issue: (ID# 1268) ragdoll joint is not ported &lt;br&gt;- Issue: (ID# 1269) character controller joint is not ported&lt;br&gt;- Issue: (ID# 1295) ported multi body vehicle joint is not working correctly (but wrapped vehicle joint &lt;br&gt;         works fine - NGDMultiBodyVehicleWrapper)&lt;br&gt;- Issue: the solution and project files do not work with VS 2005 Express &lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Sun, 20 Jul 2008 03:29:35 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Ngd4Xna v2.0 beta 15 rev. 0 20080720032935A</guid></item><item><title>UPDATED RELEASE: Ngd4Xna v2.0 beta 15 rev. 0</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15097</link><description>&lt;div&gt;
Minor fixes to work with NGD beta 15&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Wed, 16 Jul 2008 14:07:30 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Ngd4Xna v2.0 beta 15 rev. 0 20080716020730P</guid></item><item><title>UPDATED RELEASE: Ngd4Xna v2.0 beta 14 rev. 2</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=15097</link><description>&lt;div&gt;
Minor fixes to work with NGD beta 14&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Mon, 07 Jul 2008 17:43:07 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Ngd4Xna v2.0 beta 14 rev. 2 20080707054307P</guid></item><item><title>UPDATED RELEASE: Ngd4Xna v2.0 Future</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=14216</link><description>&lt;div&gt;
This is a placeholder for issues and features which are planned but the specific release is not know.&lt;br&gt;
&lt;/div&gt;</description><author></author><pubDate>Wed, 18 Jun 2008 12:45:21 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Ngd4Xna v2.0 Future 20080618124521P</guid></item><item><title>UPDATED RELEASE: Ngd4Xna 2.0 Future</title><link>http://www.codeplex.com/ngd4xna/Release/ProjectReleases.aspx?ReleaseId=14216</link><description>This is a placeholder for issues and features which are planned but the specific release is not know.</description><author></author><pubDate>Mon, 09 Jun 2008 16:56:49 GMT</pubDate><guid isPermaLink="false">UPDATED RELEASE: Ngd4Xna 2.0 Future 20080609045649P</guid></item></channel></rss>